Developer(s) – Live Wire & AdGlobe
Publisher(s) – Binary Haze Interactive
Director(s) – Keisuke Okabe
Producer(s) – Junichi Asame
PEGI – 12
Released last month to overwhelmingly positive critical acclaim, Ender Lilies: Quietus of the Knights is a Metroidvania title, unlike most others. Combining dark fantasy with Japanese anime, it presents players with challenging gameplay reminiscent of the Dark Souls series and incorporates beautifully twisted mythology that results in a roller coaster of emotion from beginning to end. Some time ago, I had written a first impressions article on this game:
And I summarized my astonishment at just how good a game the developers seemed to be promising players. After finally finishing this game, I was anything but disappointed.
Graphics – 10/10
The game’s visuals make use of 2D sprites and environments similar to many modern-day Metroidvania classics such as the Ori games and Dust: An Elysian Tail. Albeit, Ender Lilies has a much darker atmosphere than either of the aforementioned games combined. Taking place in the sorrowful environments of Land’s End, the world had been ravaged by an evil entity known as the Blight, causing death and destruction throughout the world. Each location across the game is suitably scary and ominous, but at the same time, the game presents players with a feel of simultaneous beauty and melancholy in elements such as the soundtrack and certain other environmental designs. It’s rare that I’ve played a game that has such a stark contrast between eloquence and darkness as Ender Lilies does.
Gameplay – 8/10
The game is a 2D Metroidvania with RPG elements. Throughout the game, the player acquires more abilities to advance to otherwise impassable areas, in lieu of Metroidvania tradition, but new abilities in combat can also be learned throughout in the form of defeating both the main bosses and a series of sub-bosses that offer lesser, but strategically valuable abilities that can be used in accordance with either each situation in combat or for the purposes of exploration, and there’s certainly a lot of exploration to be had in this game. Backtracking is an important feature of this game, with players being able to discover many new and even secret areas within the game. But most prominent of all is the level of challenge that it presents players with. It’s not quite on the same level as Blasphemous in this respect, but it’s most definitely not a game for the faint of heart. Oftentimes, I found myself wondering whether or not I was in a more advanced area of the game than what I ought to have been, only to realize that I was completely on course to finishing it at almost all times.
Controls – 10/10
As is needed in a game like this, the controls also pose no problems thankfully. If there had been any issues, it would’ve caused bigger problems than what it would in a game of reasonable difficulty, since Ender Lilies is a lot more demanding than the average Metroidvania. But any slip-ups where this game is concerned will be down to the player. It takes a great deal of skill and experience to advance through this game, but thankfully, the controls will not slow players down.
Lifespan – 7/10
The game can be made to last a total of 22 hours, give or take, which for a Metroidvania is a reasonable amount of time to last. It’s nowhere near on the level as what Hollow Knight can be made to last, but this puts it on par with the average 2D open-world title at least. With any luck, the developers did leave scope for expansion in the form of either a sequel or DLC because this is a series that is most definitely worth continuing after one game, but only time will tell on that one, unfortunately.
Storyline – 8/10
The story of Ender Lilies focuses on a young white priestess named Lily, who after waking up in a derelict church, discovers that the world has been ravaged by entities such as the evil Blighted creatures and the Rain of Death. Aided by numerous incorporeal allies, who are the last remaining remnants of individuals who were affected by the Rain of Death, Lily resolves to put an end to the curse and thus restore Land’s end to its former glory. As I commented in my first impressions article, I noticed similarities early on between this game and Shadow of the Colossus on the thematic level, as the game seemed to perpetuate the same feeling of bittersweetness throughout. Having played through it in its entirety, I stick by my initial assessment. The game takes the player through a whirlwind of emotion that will have them on the edge of their seats as they discover the backstory of each ally acquired throughout the game and ultimately discovering the fates of Lily and Land’s End
Originality – 7.5/10
Although the idea of a Metroidvania RPG had been perpetuated before on numerous occasions, the elements that make this game stand out among most other Metroidvanias, as well as other games in general, is in the atmosphere that it presents throughout, as well as it’s beautifully distorted mythology. Eldritch horrors litter Land’s End throughout, the game provides players with a wonderful contrast between beauty and horror, and it’s unlike anything I’ve ever seen in a video game, making it truly an unforgettable experience that players will savor for a long time.
Overall, Ender Lilies is most definitely one of the best games I’ve played of 2021; it’s a weird and elegant game that will give players a stern challenge and along with that an immense sense of satisfaction, but at the same time, leave them with a profound sense of wonder after experiencing the story. It’s exactly the game that those in the Momodora series should’ve been.