Developer(s) – Ocean Software
Publisher(s) – Ocean Software & Flying Edge
Designer(s) – Warren Lancashire
PEGI – N/A (Suitable for all ages)
Initially released in 1992 by Software for fourth-generation hardware, The Addams Family game, based on the 1991 movie starring Raul Julia, Angelica Huston, and Christopher Lloyd, received mixed reviews when it came out, (much like the film), is described as a boring Mario clone, or Mega Magazine even advising players to either “watch a tree, or grow something instead”. Versions for older consoles, such as the NES, Commodore 64, ZX Spectrum, and even handheld consoles were also developed, but each of these versions is like their own games in and of themselves.
With the original port, however, it’s interesting to me how the perception of an old game can potentially change over time. If I’d been reviewing back in the time of the Super NES, I may very well have had similar concerns to the likes of Mega Magazine, but even still, my overall opinion would have been very different, since not only do I enjoy this game a lot today, but I also played the hell out of it back when it was released. I enjoyed it thoroughly back then, and I still enjoy playing it now.
Graphics – 8/10
The visuals differ slightly between both the Super NES and the Mega Drive version, but both versions do exceptionally well to capture the feel of not only the 1991 film but the franchise in general. It’s one of those games based on a license that tries to celebrate the license as much as possible, and I always enjoy a licensed game for that reason. The game takes place in and around the Addams residence, which is plagued by creatures of the night that Gomez Addams must contend with. Each area of the house is uniquely designed and differentiated from one another, giving it a strong vibe of classic Castlevania games. In particular, the portraits on the walls of the portrait gallery are excellently detailed in terms of technical performance, with the characters bearing striking resemblances to the real-life actors; not only that of Raul Julia as Gomez, Angelica Huston as Morticia, and Christopher Lloyd as Uncle Fester but also of Christina Ricci as Wednesday and Jimmy Workman as Pugsley.
Gameplay – 8.5/10
Not quite a traditional 2D side scroller, the player has the option to come and go as they please throughout the Addams residence, giving it far more of a Metroidvania feel. The objective is to navigate the Addams residence and rescue each of the other family members; Wednesday, Pugsley, Grandma Addams, Uncle Fester, and finally Morticia. Throughout the game, there are several secret areas to uncover along the way, as well as different power-ups to use in order to reach otherwise impassable areas or to give the player an edge in combat. There’s also a series of pretty challenging boss fights to contend with at the end of each area; and challenging is the right word for this game, as there are also many different platforming sequences that will test even the most hardened of platformer fans.
Controls – 10/10
The game’s controls are also as fluent as any good platformer was at the time. Featuring other items to use throughout, it’s actually given more variety in terms of gameplay than the average side scroller, and therefore, more functionality in terms of controls than in other games of the same ilk. There’s so much in this game to differentiate it from others in terms of controls alone that it made me wonder how even reviewers at the time couldn’t recognize that back then.
Lifespan – 8.5/10
The lifespan is even longer than the average platformer, clocking in at around an hour and a half to two hours, depending on whether or not the player decides to complete it to 100%. Of course, there would be other games in other genres that would blow this amount of time out of the water, and would only continue to do so going into the fifth generation of gaming, but there’s a lot to be said for a game like this that dared to defy convention, even if it went pretty much unnoticed at the time.
Storyline – 7/10
The plot of the story follows the second half of the films quite closely, Tully Alford, the Addams Family lawyer, has taken over the Addams estate and captured the remaining Addams family members, and Gomez resolves to rescue them. The plot element of the film concerning Uncle Fester is also present, as he has amnesia and he is cured of it once Gomez releases him. The plot is presented nowhere near as well as what it is in the original film, but it does a good enough job setting up the premise of gameplay.
Originality – 8/10
It’s very easy to overlook how quietly innovative this game was back in its time. It perpetuated a lot of the same ideas that the likes of Super Metroid and Castlevania: Symphony of the Night did birthing the entire Metroidvania genre a full two years before the release of Super Metroid. It was even quite easy for me to take it for granted back in the day since I was unfamiliar with the concepts of gaming history and even the differentiation of gaming genres at the time, but as I’ve grown older and learned far more than I knew about games since, It’s made me appreciate truly how innovative this title was.
Overall The Addams Family remains every bit as much of a joy to play today as what it was back when it was released. I highly recommend this game to any side-scrolling fan who may be either looking for a challenge or looking to try a silently original game that unfortunately fell through the cracks at the time of its release.