Developer(s) – Digital Domain & Climax Studios
Publisher(s) – Lego Media
Released at the turn of the century and going through several different name changes, as the game was in fact released before the toy line, Lego Alpha Team is a puzzle-oriented title with somewhat of an RPG element with players having to strategize in accordance with which different characters and abilities have to be used in order to traverse specific obstacles. Though it would probably seem horribly dated to many gamers these days, since it’s certainly not without its flaws, to me, it’s another one of those games that I’d spent a lot of time playing when I was a kid and came back to it recently thinking that it wouldn’t have aged well, when in actual fact, it still remains an immersive and challenging gaming experience.
Graphics – 7.5/10
Developed using the NetImmerse engine, which would later operate as Gamebryo and go on to be the basis of some of the biggest games of the seventh generation, Lego Alpha Team on a technical level was typical of early sixth generation titles; smoother edges and sharper images compared to the graphical quality of PlayStation 1 and Nintendo 64 games. But what makes this game stand out most out of anything is in the environmental design. Each stage of the game is very well put together, presenting players with a great deal of variety for a game that lasts little more than 4 hours. The game’s soundtrack is also wonderfully varied to suit each stage of the game, retaining a somewhat James Bond feel to it with heavy bass and Vic Flick style guitar solos.
Gameplay – 8.5/10
The variety in gameplay is unprecedented to a degree that surprised me when I first started playing it. The player must traverse through challenging obstacles throughout by gaining new abilities and characters, while also contending with periodical new objects to place around each course in order to progress. I’d played Lego games prior to this, including Lego Racers and Lego Chess, but to me, this game stood out and still stands out as the best of the earlier games in the series. Sometimes a game may come along with a specific license attached to it that prior to playing, a player may not have any sentimental attachment to; but after playing, it becomes a different story. Lego Alpha Team to me, back in the day, was a shining example of that.
Controls – 9/10
The one minor gripe I had with the game’s controls is that at times, it can be somewhat difficult to adjust the camera angles whilst playing and it does come across as a nuisance at times since the game relies heavily on players being able to adjust the camera angles in order to observe every square inch of each course. But it’s a small complaint I have that doesn’t make the game unplayable by any stretch of the imagination. Besides which, the control scheme of the game is unique as I’ve seldom seen many other games that use a similar gameplay system.
Lifespan – 4/10
The biggest criticism that I have about this game, however, is that it could be made to last far longer than what it does. On average, players can be expected to make the game last there around 4 hours, and for a game with this much variety, it’s a shame that it turned out to be as fleeting experience as it is. It was most definitely worth a sequel and to me, it’s a surprise that one wasn’t developed since the Lego Alpha Team brand went to become relatively popular, spawning 36 Lego sets over a period of 4 years.
Storyline – 5/10
The game follows the story of Dash, the leader of the Alpha Team, as he attempts to rescue the other team members from the series’ main antagonist Ogel, who must be stopped having also found a way of zombifying people into doing his bidding. The story of the game was pretty much something in the background to give players that little more emotional stock. It wasn’t exactly re-inventing the wheel, but it wasn’t terrible either. The dialogue throughout the game is passable as well, which was somewhat a breath of fresh air at the time since many games of the fifth generation had some pretty abysmal voice acting.
Originality – 8/10
The game was made to stand out most in terms of both it’s conceptual design as well as it’s a unique brand of gameplay. It surprised me at the time, and in truth, it still surprises me to this day that not many other developers since have since either tried to copy the formula or even modify it in any way, shape, or form; similar to games like Dark Cloud or Okami. Whilst not being on par in terms of quality with either of the two aforementioned titles, it had and still has a level of uniqueness that makes it an impressive game in and of itself.
In summation, Lego Alpha Team is an obscure gem of a game, which I would highly recommend. It’s cheap, immersive, unique and still looks and plays as good as it ever did.