Developer(s) – Respawn Entertainment
Publisher(s) – Electronic Arts
Director – Steve Fukuda
Producer – Drew McCoy
One of the most highly anticipated games of last year, Titanfall was supposed to be Microsoft ace in the hole concerning the Xbox One; the title that would attract more people to align with their system as opposed to the PlayStation 4. Unfortunately, it didn’t work out that way, and for good reason in my opinion.
Graphics – 6/10
Compared with the conceptual design of many other science fiction games, it feels to me like the game is wanting, as to me, it looks like a watered down version of the game Hawken; marred down by element of both Call of Duty and Battlefield. The reason why it doesn’t lose too many marks in this category is because from a technical standpoint, the game is visually flawless. There are no glitches in site, and everything is extremely well polished.
Gameplay – 3/10
In a lot of ways, I can best describe this game as a middle finger to anyone who bought an Xbox One around the times of its launch. It was game eagerly anticipated for years, but ended up being overwhelmingly restricted in terms of gameplay, as not only is an Xbox Live subscription mandatory to play it, but there isn’t even a single player campaign mode; players having to instead contend with an online multiplayer campaign mode. Some would argue that Destiny was the same, but a PlayStation Plus subscription isn’t mandatory, and players can enjoy it whilst not having to pay an extra £40 on top what they paid for the game.
Controls – 10/10
There are no issues with the control scheme thankfully, since it ultimately plays out like any other run-of-the-mill first person shooter. Even when players embark in one of the titan robots, it plays out more or less exactly the same as it would if they were on foot. Whilst there may be no problems, henceforth why it loses no marks in this category, there’s nothing special about them either. It’s proof of how difficult it can be in this day and age to make an FPS that stands out among most.
Originality – 4/10
Because of the bog standard control scheme, and the visible lack of difference between playing on foot or in a titan, I don’t think for a second of Titanfall being the revolutionary game-changing title it was advertised as being at the time of its release. The restrictive gameplay makes it stand out somewhat, but for all the wrong reasons. To me, this title can be seen as not only vastly overrated, since it miraculously won over 60 gaming awards last year, but it can be seen as a lesson on how not to make a video game.
In summation, Titanfall is most definitely one of worst games of 2014. It’s one of many reasons to buy a PlayStation 4 as opposed to an Xbox One, and makes me think that if the developers want an entire franchise to spawn from this one wretched game, then making the sequel multi-platform should be the tip of the iceberg. Major improvements need to be made in every other aspect in my opinion.