Developer(s) – Sora Inc. & Namco Bandai Games
Publisher(s) – Nintendo
Director – Masahiro Sakurai
Producer – Shinya Saito & Masaya Kobayashi
The latest Super Smash Bros game is a new variation of one of Nintendo’s most brilliant ideas for a series (one of which many gamers dreamed of before it was finally invented), with new characters, new game modes, new unlockables and new features in the form of compatibility with Nintendo’s Skylanders-esque Amiibo toy line. In my opinion, though it doesn’t match up to the quality of many other Nintendo games, and is not the best in it’s series, it’s certainly a worthy sequel, and one of the best video games on the Wii U so far.
Graphics – 8/10
Many people have argued the case that the newest game in the series either looks the same as Super Smash Bros Brawl, or even that Brawl actually looks better. Although I think there is some basis in the opinion that Brawl looks better, with more textural detail, there is also just as much diversity in stage design; if not, more so. So I happen to think that both games look as good as each other, since the visuals in both games have their own strengths, and they are played to extremely effectively.
Gameplay – 7/10
With most of my preferred features of the series kept intact, such as the trophy hoarding, variety in game modes and plethora of characters, I’ve found the latest game in the series to be particularly enjoyable, and definitely one of the standout titles of the 2014 holiday season following the disappointment I felt after playing Sonic Boom: Rise of Lyric. That being said, I was very sorry to see the departure of the story mode, since I believe that alone made Brawl the best game in the series in my opinion. The story mode was handled exceptionally well for one within a fighting game, and I see no reason why the same could be repeated and kept fresh at the same time with the inclusion of so many new characters, such as Pac-Man, Mega Man and Palutena from Kid Icarus.
Controls – 10/10
With so many different kinds of peripheral compatible with the Wii U, including the GamePad, the Wii remotes, a third-party controller and even a compatible GameCube controller, there’s no reason why either fans of the series or newcomers shouldn’t find a style of play to suit them; especially fans of the series, since virtually every previous control scheme is available, bar the one from the original game. However, I would impose the same precaution as I did in my review of Hyrule Warriors if playing with the GamePad; regarding not to tense your hands around it too much, which can result in prolonged cramping in the hands and/or fingers.
Originality – 7/10
Though there isn’t much present to differentiate this game from other fighting games, especially since the basic premise of Super Smash Bros itself has been around since 1999, the series’ general formula has been kept relatively fresh with the inclusion of new characters, stages, game modes and incentive. There have certainly been many fighting games throughout the years that have come and gone trying to be the next Street Fighter II, and failing profusely; especially during the fourth generation of gaming. The difference with many of them compared to Super Smash Bros is that elements such as character design are much, much weaker.
Overall, Super Smash Bros for the Wii U, whilst not living up to overwhelming hype spanning over 3 years, is regardless an enjoyable game, and it comes highly recommended from me. I’ve been a fan of Super Smash Bros since the GameCube era, and this game does an excellent job of bringing one of my favourite Nintendo franchises into the generation of gaming.