Mortal Kombat II

Developer(s) – Midway Games, Probe Entertainment & Sculptured Software

Publisher(s) – Midway Games & Acclaim Entertainment

Designer(s) – Ed Boon & John Tobias

Producer(s) – Ken Fedesna & Neil Nicastro

One of the first examples of a video game appearing on prime-time news across America, Mortal Kombat II gained media attention for it’s use of excessive violence compared to other video games at the time, but was also met with a high level of critical and commercial acclaim. In my opinion, it was certainly a positive departure from the first game, and a massive improvement to it.

Graphics – 9/10

One of the main improvements made to the series with the advent of the second game was that since the developers weren’t pressed for time, they added a plethora of new characters to the roster, such as Kitana, Mileena, Baraka, Noob Saibot, Smoke and Kung Lao to name but a few. People will argue that this was point in which the developers got out of hand using palette swapping to create new characters, but I think the point where they got truly out of hand with that was with Ultimate Mortal Kombat III, when not only new characters were made with this technique, but more or less every other previous character had been added to the roster as well.

Gameplay – 7/10

The core gameplay concept remains largely the same as in the first instalment, but it was made a lot more diverse with the second, since the multitude of different characters also provided players with a lot more variety in terms of not only fatalities, but in different character abilities too. Indeed, having Shang Tsung as playable helped a lot in this respect, as well introducing such characters as Jax and Kung Lao.

Controls – 7/10

Before Street Fighter II came along and properly introduced fans of the fighting game genre to the concept of pulling off combos, things started out relatively primitively; especially given how poor the original Street Fighter was. Fighting games relied on combining attacks in a much spaced out and precise manner than combo system of today, which in fact started out as a glitch; and it was all fairly well handled in Mortal Kombat II.

Originality – 8/10

Since it’s inception, the Mortal Kombat franchise was particularly unique for many different factors, such as its core story concept and selection of characters. But the second game took all that to the next level, so to speak, introducing not only different characters, but different direction in which story went at the time, or where it would go in the future. Ever since, there have been spin-off films and TV series’ of the game, and I think the second instalment proved to be a huge step to making a lot of all that happen.

Happii

Happii

Overall, Mortal Kombat II, though not the perfect fighting game by any stretch of the imagination, was a massive improvement over the first, and one of the more standout games of the time. It would have inevitably been difficult for a fighting game to hold up after the release of Street Fighter II, but Mortal Kombat II did that very well.

Score

31/40

7.5/10 (Good)

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