Tag Archives: WWF

WWF Attitude (Nintendo 64, PlayStation 1, Dreamcast & Game Boy Colour)

Developer(s) – Acclaim Studios Salt Lake City

Publisher(s) – Acclaim Sports

PEGI – 12

Released following the success on WWF War Zone, and being the last WWE game overseen by Acclaim Sorts ending a 10-year association with the company, WWF Attitude was released to further commercial and critical acclaim, expanding on the ideas perpetuated by War Zone to ridiculous levels. I mentioned in my review of War Zone that I had a strong sense of nostalgia for that game and that it still holds up to this day; but as this game was a decisive improvement on War Zone in every way, and that I was at an age to appreciate it fully, this title hold even more nostalgic value to me, and holds up even better than War Zone. 

Graphics – 8.5/10

One of the most notable improvements in the game is in the technical aspect of the graphics, as the textures are infinitely more detailed than in War Zone and that this was done for a far bigger roster of WWE wrestlers; each wrestler’s own entrance sequence is also extended greatly, giving the game a far greater sense of variety than in the former. It also excels above War Zone in terms of conceptual design, as there are more types of arena to choose from relative to different WWE Pay Per View events; they, along with wrestlers, can even be customized in terms of the colour of the ropes, ring and even the designs of the metal frames either side of the titan tron. 

Gameplay – 8/10

The biggest improvement this game has on its predecessor, however, is in terms of gameplay. The game modes that were present in War Zone return, including an all-new career mode, which is structured far better, as well the additions of there now being a First Blood match and an I Quit Match option. As I said before, the main roster is also expanded largely compared to the limited amount of comparatively limited characters there were in War zone, but there are also a whole host of unlockable characters to obtain such as Chyna and Shawn Michaels.

Controls – 9/10

As the game most likely made on the same engine, the same control scheme applies as what it does in War Zone. In the cage matches, I still had the same trouble trying to climb out of cages, so the only disappointment I had with the controls scheme is that they didn’t address that issue. However, if born with, it doesn’t remain too much of a problem. On the other hand, however, the individual movesets and commands for which had been somewhat refined for Attitude and in that respect were yet another decisive improvement over War Zone. 

Lifespan – 8/10

Of course, that there are far more characters and far more game modes added to this game, it can inevitably be made to far a far longer amount of the time than its predecessor. The sheer amount of customization, gameplay options made available at the time made this one of the most, if not the most, expansive WWE experiences at the time, and consequently, it still holds up as a game that both fans of WWE and non-fans alike can spend hours upon hours investing in. 

Storyline – N/A (10/10)

The case with this game remains the same as what it was with War Zone. Wrestling fans will inevitably be enthralled in this game faster and to a greater extent than those who don’t follow, or never have followed wrestling, but overall, familiarity with the WWE universe; is not needed to enjoy it.. The commentary, however, is this time provided not by Vince McMahon and Jim Ross, but by Jerry Lawler and Shane McMahon, who unanimously make for a more comedic duo than the former. 

Originality – 7/10

At this juncture, where the WWE video game franchise was concerned, there had alway been limitations with games prior to this; most notably in the character rosters, as only a few characters were even chosen for each game compared to what they had on their rosters at the time. But this game did exceptionally well to blow every other WWE game out of the water at the time by expanding on the entire concept until it was splitting at the seams with ideas. It stands out among every other WWE game because it gave WWE fans at the time everything bigger than before, better than before and all at once. There would be better WWE games released after this, but this game was instrumental in setting many standards that every other WWE game would adhere to from thereon. 


Overall WWF Attitude is one of my favourite fifth generation wrestling games of all time, as well as it being one of my favourite Nintendo 64 games of all time. It gave wrestling fans everything they wanted, and added a few welcome additions in the process, and still remains a load of fun to play to this day. 



8/10 (Very Good)

WWF Wrestlemania 2000 (Nintendo 64 & Game Boy Colour)

Developer(s) – Asmik Ace Entertainment, AKI Corporation & Natsume

Publisher(s) – THQ & Asmik Ace Entertainment

PEGI – 3

Following the success of WCW Vs NWO: World Tour and WCW Vs NWO: Revenge, the World Wrestling Federation approached publishers THQ and tapped them to developed a WWF game using the same mechanics and visual style as the two aforementioned games; despite them being able to provide stern competition prior with the likes of WWF War Zone and WWF Attitude. The gamble, however, paid off greatly, commercially and artistically in my opinion, and whilst it’s disputed which THQ published WWF game is better out of this and WWF No Mercy, I prefer Wrestlemania 2000 for a number of reasons.

Graphics – 9/10

The primary reason why my own preference lies with Wrestlemania 2000 is because of the visuals. Not necessarily in terms of the game’s presentation from a technical standpoint, but from a conceptual one. The biggest advantage that this has over No Mercy is that the ringside intros are shown in full, and it was great to look at back in the day and think about how realistic it was, and it’s great to do it now for anyone who has been a fan of the WWF back around the Attitude era and maybe looking for the nostalgia factor.

Gameplay – 9/10

In-game, players and fans will want for nothing. There is a plethora of different features and game modes that will keep players busy for hours on end. They can choose to go through a career mode, or of course, set up multiplayer exhibition matches, or apart from that, each primary annual WWF event is available for players to try out, such as King of the Ring, Summer Slam, Survivor Series, etc. The only criticism I have towards the gameplay is that the career mode is a little bit inaccessible compared to the difficulty level of the rest of the game, but it’s not to the point of being unbearable.

Controls – 9/10

The control scheme is almost perfect, if not for the fact that the movement can be a little bit awkward, and at times, it may be just as awkward to land a specific hit or perform a specific move. Apart from that, however, they work just as well as they did in WWF War Zone or WWF Attitude, and to a slight extent, I found that they are an improvement on the previous THQ wrestling games as well.

Originality – 6/10

The entire game is basically a carbon copy of both WCW Vs NWO: World Tour and WCW Vs NWO: Revenge, but I’m far too apprehensive to deduct too many marks for this since that was the whole point of tapping THQ as publisher anyway. WWF liked this style of play and wanted to adopt it for their games and all things considered, it worked splendidly. The formula would arguably be improved upon with new gameplay features with the Advent of WWF No Mercy, but as a starting point, this game was far more than a mere question of trial and error.



To summarize, WWF Wrestlemania 2000 is my favorite wrestling game of all time. Though I was impressed with prior WWF games that came before this, and even the two THQ games that came before this, this title blew them all out of the water, and in my opinion, no other wrestling game has come close since.



8/10 (Very Good)