Developer(s) – Bizarre Creations
Publisher(s) – Acclaim Games
Designer(s) – Jeff Lewis
Producer(s) – Brian Woodhouse
ELSPA – 11+
Released originally on the Sega Dreamcast, and subsequently re-released on the PlayStation 2 as the Viggo’s Revenge edition, Fur Fighters is a third-person shooter 3D platformer hybrid brought to consoles by Liverpool-based developer Bizarre Creations, and whilst not performing particularly well financially, was universally praised by critics at the time of it’s released and has since gained somewhat of a cult following as one of the most overlooked games of the sixth generation. In my opinion, the praise was well-deserved. I remember watching video reviews of the game at the time, but I never got round to picking up a copy at the time of its release. But after finally getting my hands on it and finishing it in full, I wasn’t disappointed.
Graphics – 7.5/10
The game makes use of cel-shading, which was still in relevant infancy at the time with games such as Jet Set Radio, XIII, and the original Sly Cooper making waves in the early 2000s. The environments are quite varied and the character design is just as so to match. In terms of technical quality, it is about on par with most of what players can come to expect from a late fifth generation or early sixth generation game. Being cel-shaded, it didn’t stand out in terms of a technical marvel, but it comes with its own unique conceptual design, which brings a strong sense of charm to the title.
Gameplay – 8/10
A third-person shooting 3D platformer, the objective is to traverse through various different levels and hub worlds shooting enemies and procuring collectibles scattered throughout the game, including tokens and rescuable baby animals. It has an element of Donkey Kong 64 to it, in that the player can take control of several different playable characters, whose abilities must be utilized to progress through certain areas of the game; for example, the dragon character Tweek can glide to reach otherwise impassable ledges, and the penguin character Rico can swim through bodies of water to reach different areas. There is a fair amount of variety to be had in this game, and whilst it doesn’t quite measure up to some of the best 3D platformers ever released, such as Super Mario 64 and Banjo-Kazooie, does relatively well to stand on its own two feet.
Controls – 10/10
The game’s control scheme is faultless, provided the player picks the right control scheme; particularly in the Viggo’s Revenge edition. The default control scheme almost makes the game unplayable, however, with the movement controls being nigh-on impossible to get to grips with. It made me thankful that there was mercifully an auto-aim system for when enemies attack. In my opinion, the best control scheme to go with is the Beginner 2 control scheme; it makes life ten times easier whilst playing. I found it confusing, however, that the developers chose to associate the control scheme with the game’s difficulty because to me, a bad control scheme shouldn’t exist for the sake of adding to the difficulty, simply because it doesn’t; it just adds to the game’s frustration.
Lifespan – 8/10
Lasting around 30 hours, more intrepid players looking to collect everything within the game will not be disappointed. There is plenty on offer for players who want to make the experience last as long as possible, and I was pleasantly surprised myself that there was more to play for in this game than meets the eye. I went in expecting this to be a much more generic gaming experience than what I eventually got, and the game’s surprisingly long lifespan is the main reason why.
Storyline – 6/10
What isn’t so great about this game is that the plot is pretty typical. The evil General Viggo has kidnapped the families of the Fur Fighters and the team resolves to defeat Viggo and get them back. Given that each of the Fur Fighters has his/her own personalities and traits, I would’ve thought the developers would’ve found a lot more room for characterization and plot than what was ultimately included, but I was unfortunately wrong. Luckily, the added voice acting in Viggo’s revenge edition and the fact in and of itself that the different characters do have outstanding personalities and traits keep the story from being overly terrible, but there was definitely room for elaboration in this respect.
Originality – 7/10
The game stands out to a fair enough extent, but the main reason why it doesn’t stand with the best of the best 3D platformers is that it doesn’t do enough to stand out; maybe this is the main thing that hurt sales of the game at the time since it’s easy to make the assumption that this game is a lot less than what it actually is. It’s unfortunate, but to play devil’s advocate, there are also reasons why this game remains a beloved diamond in the rough in the eyes of many other gamers. It’s not a completely generic game, but there are a fair few things that could’ve been worked on to give the extra push it needed at the time in my opinion.
However, that being said, Fur Fighters is still a very worthwhile title. It has great gameplay elements, it’s conceptual design is just about better than good, and I would recommend at least one playthrough of it.