Tag Archives: Elden Pixels

Cathedral (PC & Switch)

Developer(s) – Decemberborn Interactive

Publisher(s) – Decemberborn Interactive & Elden Pixels

Designers – Eric Lavesson & Mattias Andersen

 

Developed by Decemberborn Interactive based in Helsingborg and being the first publishing venture of Alwa creator Elden Pixels, Cathedral is a Metroidvania game featuring an extensive open world and offering players a level of challenge on the same scale as 8-bit classics such as Mega Man and Castlevania and taking inspiration from classic titles such as Ghouls ‘N’ Ghosts and Ghosts ‘N’ Goblins, along with modern games made of the same ilk; most notably Shovel Knight. From beginning to end, I was engrossed in this game; there’s a great deal that it has to offer players who are looking for a game that is not designed to hold their hands throughout and looking for a solid nostalgic experience reminiscent of the NES days. 

 

Graphics – 8/10

Incorporating the aforementioned 8-bit visual style synonymous with the third generation of gaming, the best thing in terms of visuals is undoubtedly the environmental design. There is a large number of different locations to visit and backtrack across throughout the game ranging from underwater temples, dark forests, icy castles, and of course, the titular cathedral, which is to me, in many ways, is the star of the show; the game begins in the cathedral and without spoiling the story’s specifics, it’s also where things come full circle. In addition, the game’s soundtrack is phenomenal; for me, up there with the works of Manami Matsumae, Jake Kaufman, Robert Kreese, and others. In particular, the theme song for the cathedral itself is catchy, but with a subtle melancholy to accompany it. 

 

Gameplay – 9/10

Aesthetically, the game plays out like a typical Metroidvania title; it relies on players uncovering each new area by gaining specific abilities and backtracking across the world map to uncover every secret and hidden item there is to find. It’s also very heavy on combat; the aspect in which this game does not play out like a typical Metroidvania title. It offers players a heightened level of challenge compared to most other games; players need to adapt to each area, as many different types of enemies have different attack patterns that must be learned in order to survive. Weapons and armor upgrades are also for grabs as the game progresses, with enemies getting stronger with every new area. There are also a number of grueling boss fights to contend with throughout; each with their own very unique strategies required to beat them.

 

Controls – 10/10

I was relieved to learn that there are no issues with the control system in this game as I was playing it, as with a game like this, there can’t be any issues with the controls, otherwise, it becomes an unfair challenge. In my opinion, it was a problem throughout the NES days with games such as the original Mega Man and Castlevania games, but in Cathedral, the control scheme poses no issues; it’s a challenging game, but not to the point of it being inaccessible. 

 

Lifespan – 8/10

To complete the game to 100%, it would take around 25 hours, which is slightly longer than the standard Metroidvania game. In addition to the main story, there are also a number of side quests that can be obtained from the hub village, which involve collecting items scattered throughout the game’s world and finding additional weapons and armor upgrades. Whilst it’s certainly a concept that could be expanded upon if ever a sequel is made, it nevertheless offers gamers a satisfyingly long experience with plenty of reason to backtrack across the game’s vast open world. 

 

Storyline – 7/10

The game’s story involves an unnamed knight, who must first find his way out of the titular cathedral. On his way, he joins up with a companion named Soul. Having escaped the cathedral, they intend to collect four orbs hidden throughout the land guarded by various monsters, with which they resolve to enter the cathedral’s inner sanctum to defeat the demonic Ardur the World Eater. Whilst the basic premise of the story is relatively typical for a fantasy game (sometimes to the point of self-parody, as Soul occasionally offers comedic advice), it’s the subtle details that add to the game’s atmosphere, which makes the story stand out. Most notably for me was during the boss fight in the sunken temple. As the player descends into the boss’s lair, 8-bit harmonies can be heard, which is the singing of the siren-like queens of the depths. It’s beautiful and eerie at the same time, which made that for me, the best boss fight in the game. There are plenty of other moments like it. Sometimes it may be a foreboding silence, other times, it may be something more detailed, but it all adds to the game’s atmosphere in an excellent way. 

 

Originality – 7/10

As I mentioned, this game does not entirely play out like a typical game of the genre. Ever since the beginning of the eighth generation of gaming, one of the genres I’ve delved in above many others is Metroidvania. There have been ups and downs for me whilst I’ve been going through as many as what I have done (thankfully, there have mostly been ups), but this game is definitely one of the more standout experiences I’ve come across within the genre. It’s a wonderfully exciting, atmospheric, and challenging experience that is deserving of at least one playthrough. 

 

Happii

Overall, Cathedral took me by surprise with just how good a game it is. On the surface, it seemed quite a typical 8-bit game like most others that have been developed since indie development became as popular as it has done over the last few years, but as I delved deeper into this game, there was a lot more to appreciate than I could’ve first imagined. It’s an excellent gaming experience, and I would highly recommend it to seasoned gamers looking for a legitimate challenge. 

Score

49/60

8/10 (Very Good)

Alwa’s Awakening (PC)

Developer(s) – Elden Pixels

Director – Mikael Forslind

PEGI – 7

The debut title of Elden pixels, and developed under the supervision of Zoink Games’ Mikael Forslind, Alwa’s Awakening is a throwback to the classic games of the NES era, including Zelda II: The Adventure of Link, Metroid, and Castlevania II: Simon’s Quest. An 8-bit Metroidvania game, it focuses heavily on exploration, combat, and acquiring a range of different abilities in order to progress from area to area. Playing this game felt like an absolute pleasure, as well as a fitting tribute to games of the late 80s, and I would recommend it to any fan of that era of gaming.

Graphics – 8/10

Conceptually, where this game stands out is the design of the enemies, as well as the boss battles. Though clearly influenced by many aspects of medieval mythology, including other fantasy franchises (elements of Dungeons & Dragons seemed most evident to me personally), the developers took these influences and formed their own cohesive concepts in terms of visual design, which is quite difficult to do when dealing with medieval fantasy, making it seem all the more impressive. The soundtrack, recorded by Robert Kreese, is also nothing short of stellar, being on par with, if not better than, many classic NES games.

Gameplay – 8/10

Alwa’s Awakening is a Metroidvania game focusing on adventure and exploration, but the developers also boasted a heightened level of challenge compared to many other classic NES games during development, promising an unforgettable throwback experience to suit both the seasoned and casual classes of gamers of that time. When Elden Pixels first announced this, I did get nervous that they would develop a game that was nigh on inaccessible, as what I’ve found in many NES games, such as those in the original Mega Man series. However, while playing through it, I found it offer a level of challenge that is stern, yet reasonable; a level of challenge on par with Shovel Knight, for example. It came as a relief to me, and I was able to enjoy the game with minimal frustration because of it. There are secrets to uncover along the way and some of the most invigorating boss fights I’ve seen in a 2D game.

Controls – 10/10

Part of the reason why I found the game to be more accessible than many fully NES titles purposefully made to be hard was that the controls are also flawless. In many Mega Man games, I have experienced problems with the controls, and time and time again, it defeats the object of demanding skill from the player if the developers can’t program the game properly. In this game, however, no such issues exist; the controls are perfect, and any error made will be down to player performance.

Lifespan – 6.5/10

The game can be made to last around 6 to 7 hours in total, taking everything to do within it into account, which by NES standards at the time may have been outstanding, but in the current era, especially for a Metroidvania, it does fall somewhat short in this respect. It is the game’s biggest issue in my opinion, and I think it could have been made to last at least 12 to 13 hours given more things to do within it. However, there is more than enough substance in gameplay for how long it does last, which does emphasize the quality of over quantity.

Storyline – 7/10

The story of Alwa’s Awakening follows a girl called Zoe, who is playing video games one night, and after dozing off, she finds herself in the land of Alwa, where her favorite video game is set, and she is thrust into a quest in order to save the land for real. The plot itself may be quite straightforward, but there are certain aspects of it that do well to foster an air of mystery about the game, as was customary among NES title in the console’s heyday. It’s a nice touch the developers added that makes the game more enjoyable to play through overall.

Originality – 7/10

Taking everything into account, I was impressed with how many unique aspects there were within this game compared to other classic 2D titles. As someone who first started out playing video games on the NES, my first ever video games being Chip N’ Dale: Rescue Rangers, it was refreshing to take a step back from AAA mainstream titles, and play a game that not only hearkens back to the days of gaming simplicity but also offers something different to any other NES title.

In summation, Alwa’s Awakening is a welcome addition to the ever-growing indie scene, and a definitive joy to play. There’s great gameplay, atmospheric visuals, an excellent soundtrack, and a level of challenge that will satisfy all classes of third-generation gamer.

Score

46.5/60

7.5/10 (Good)