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Q&A With LavaBoots Studio

Once again looking out for upcoming Kickstarter projects, I came across a title clearly not without its influences, but one which looks like a great deal of fun, and definitely not one to be missed. Salt 2: Shores of Gold, under development at LavaBoots Studios based in Huntsville, Alabama, is the sequel to the original Salt released back in 2014 to commercial and critical acclaim by many reviewers. An open-world pirate game, drawing many similarities with Rare’s Sea of Thieves, featuring an infinite procedurally generated open world, heavy RPG elements such as combat, crafting and leveling up, and a vast amount of exploration to experiences with landscapes ranging from expansive oceans to quaint islands top mysterious caves. Wanting to know more about titles, I got in touch with LavaBoots Studio’s Will sterling to learn about what the final game will offer to players compared to games made of the same ilk and get a better idea of what the developers want to achieve with this project upon its Kickstarter release scheduled for March 23rd. Here’s what Will sterling had to say about Salt 2: Shores of Gold:

 

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Of course, Sea of Thieves is cited as the primary Influence behind the Salt series, but were there any other games that inspired its development?

Sea of Thieves was mostly an inspiration in terms of the art style but not so much for gameplay. We actually released Salt 1 in 2014, years before Sea of Thieves came out. Our main inspirations in terms of gameplay are open-world games like Skyrim and some old-school MMOs like Everquest. We wanted to take an open-world exploration experience, put a pirate spin on it, and see what it played like in an infinite procedural world.

 

What has the developmental process been like for Salt 2?

The development has been fantastic. One of the benefits of having worked on games for almost a decade now is learning how to refine your process and become much more efficient. We took a visual-first approach to develop Salt 2 and put a lot more emphasis on art and visuals than we did in the first game.

 

How close are we to seeing the finished product?

We’re still a ways off. We plan on releasing Steam Early Access in the Fall of 2021. We currently have a lot of content in the game and most of the core features implemented, but there’s still a lot we need to add and test before we release.

 

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What has been the most exciting aspect of developing Salt 2?

I think one of the most exciting aspects has been making a sequel to a popular game. Because of this, you have a community that’s very excited about a new version. And because we are confident this version is leaps and bounds better than the original, it’s a lot of fun to share the development process with the community and see the excitement build.

 

What has been the most challenging aspect of developing Salt 2?

We are a small development team of only two members. Because of this, anytime you make a big open-world game with lots of moving parts, it can be challenging. I think just trying to make a large-scale game in a small amount of time, with a small team, and with a limited budget is always a challenge.

 

How well has the game been received so far?

So far the reception has been exceptionally positive!

 

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What platforms are you looking to bring the game to?

The game will launch on Steam Early Access but we do plan on porting the game to Xbox and Playstation, pending approval of the platforms.

 

Are sea shanties planned for inclusion in Salt 2?

Right now we don’t have any sea shanties recorded. We have recorded about 22 songs for the soundtrack. However, I do think sea shanties is a great idea and might even be a neat way to involve the community in the creation process. So while it’s something that isn’t in the game currently, we aren’t ruling it out.

 

Have there been any ideas at this stage of development that has since been scrapped or reworked?

I can’t think of anything major that’s been scrapped just yet. This is probably largely because the game is a sequel so we already have a pretty good idea of what went right and what went wrong with the first one.

 

How instrumental has fan feedback for the first game being in terms of the sequel’s development?

Very instrumental. We’ve tried to look at the first game and take note of what was popular and what wasn’t. With Salt 2, we’re focusing on doing more of what was good in Salt 1 and adding new features that we think players will enjoy.

 

If you had the opportunity to develop a game with any company or for any franchise, which would it be, and why?

I think for me it would have to be an Elder Scrolls title. I’m a huge fan of world-building in development and I can’t think of any more fun world to be a part of than the Elder Scrolls franchise.

 

What have been the biggest lessons learned from the development of the original Salt?

I would say mostly general development lessons. We’ve learned how to prioritize and be much more efficient with our time so we can develop games quicker. We’ve also improved tremendously in terms of art and have realized how important it is to have a good cohesive art style for your game.

 

Do you have any advice for aspiring developers that may be reading this?

My biggest piece of advice would be to limit your development scope and release something. Don’t be afraid to put something out there, even if it isn’t any good. Going through the process of releasing a game, getting feedback, and improving for the next game will teach you so much more than sitting on a game for years, trying to make it perfect.

 

Where on the Internet can people find you?

You can visit our website at https://www.saltthegame.com/

 

Do you have anything else to add?

Our Kickstarter is launching on March 23rd, 2021. So if anyone is interested in supporting us during development that is a great way to do so. Also, stop by our Discord and ask us questions sometimes! https://discord.com/channels/327559694879293441/327559694879293441

 

Lastly, I’d like to thank Will for taking the time out of developing the game to talk to me as well as to wish him and the rest of LavaBoots Studio the best of luck with its development and the Kickstarter campaign. If anyone is interested in checking this game out or funding the project, the page will be live as of March 23rd via the link below:

https://www.kickstarter.com/projects/1392020915/salt-2-shores-of-gold

But in the meantime, I’d also like to thank everyone who took the time out to read our Q&A, and I hope you guys are looking forward to the release of Salt 2: Shores of Gold as I am.

Game on,

Scouse Gamer 88

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