Tag Archives: Tekken

Tekken 3 (Arcade, PlayStation & PlayStation 2)

Developer(s) – Namco

Publisher(s) – Namco

Director – Katsuhiro Harada

Tekken 3 is not only considered to be one of the greatest fighting games of all time, but many so regard it as one of the greatest games of all time. Receiving almost perfect scores from most publications at the time, citing its inclusion of a more diverse character roster, and its improved soundtrack and graphics over its predecessors. Overall, I think Tekken 2 is the better instalment out of the original trilogy, but this is a more than worthy sequel in my opinion.

Graphics – 8/10

The most noteworthy aspect of Tekken 3 is the dramatic change in artistic direction. Some classic characters are swapped out for new ones, and the appearances of many classic characters left in were also re-imagined; especially Yoshimitsu. It reminds me very much of how Midway tried to drastically branch out in terms of visuals whilst developing Mortal Kombat 3, when most of the palette-swapped ninja characters were either re-tooled or swapped out for more original looking characters. The arena designs in the third game are also massively improved on, and the FMV cutscenes featured in each characters arcade mode ending are also very well done. Tekken 3’s graphics were among some of the best that the PlayStation had to offer; comparable to the likes of Final Fantasies VII, VIII and IX, and it is made very apparent.

Gameplay – 7.5/10

What I like about Tekken 3 is that it is extremely accessible in the sense that it is patently open to both amateurs and professional fighting game players, and both sets of players can enjoy it regardless of experience. Tekken 3 has a good few game modes, including the Tekken Force mode, which presents a 2.5D side-scrolling form of gameplay very similar to Streets of Rage. But what I like most about paying through Tekken 3 is the plethora of unlockable characters available to obtain. It’s extremely satisfying to play through the arcade mode with each of these characters and see how their stories end. But I think that if the Tekken Force mode was built on much more than it was, then Tekken 3 could have potentially been a lot more addictive than it is. It was actually one of the first examples of 2.5D side-scrolling gameplay, and it could have done with having some more emphasis being put onto it to make the game much more interesting.

Controls – 10/10

My opinion of this game’s control scheme is identical to that of Injustice: Gods Among Us, or most other fighting game; there are no problems, and its all down to either how fast players can mash buttons, or how effectively they can execute combos.

Lifespan – 10/10

I would estimate that it would take even inexperienced payers a maximum of 3 hours to unlock every character, and complete the arcade mode with every character. But after that, it simply becomes a game that can be picked up and played at player’s leisure, without the worry of making conformist progress.

Storyline – 5/10

The story of Tekken 3 revolves around a young fighter called Jin, who enters the third King of Iron Fist Tournament announced by his mentor Heihachi, in order to take revenge on the creature Ogre, who had presumably killed his mother. Although the basic premise is easy enough to understand, and each character has their own unique ending, apart from this, the game’s story is not elaborated on any further than that. People don’t generally play fighting games for their story, but the fact of the matter is that the story is present, but there isn’t very much depth to it. But still, it makes a lot more sense than the story of Injustice: Gods Among Us, and its much easier to follow.

Originality – 7.5/10

Of course, with the inclusion of the Tekken Force mode, Tekken 3 stands out among more or less every other fighting game of its time, and the developer’s expression of desire to branch out from an artistic point of view is more than apparent, as when I first played this game back in the day, whilst I knew I was playing an instalment of Tekken, I was quick to notice the amount of change that was implemented.

Happii

Happii

To sum up, Tekken 3 is indeed one of the greatest fighting games I have ever played, and I would recommend it to not only hardcore fighting game fans who may not have played it, but I would especially recommend it as a starting point to people who haven’t tried playing fighting games yet, as they will be able to make progress without throwing their controllers across their living rooms.

Score

48/60

8/10 (Very Good)

Tekken 2 (PlayStation & Arcade)

Developer(s) – Namco

Publisher(s) – Namco

Director – Masamichi Abe

Producer – Hajime Nakatani

Making significant improvements over the original game, Tekken 2 was a best-seller in the UK in particular, but is also often regarded by most critics to be one of the greatest fighting games of all time; including me. Back around the time of it’s release, I spent a lot of time playing this game, since not only was there more to do and unlock than in the first, but it also seemed a lot more accessible.

Graphics – 7/10

The first of many enhancements made by the developers with the second game was in the graphics; most notably, the increased diversity in both level and character design. In many ways, it reminds me of the transition from Mortal Kombat II to III; only in this case, there was less for the developers to worry about, since there were considerably less palette-swapped characters in the original Tekken than in Mortal Kombat II. But regardless, they still managed to branch out in very different artistic directions in the way Midway did with Mortal Kombat III.

Gameplay – 8/10

As well as there being new modes added to keep things fresh compared to other fighting games of the time, there are seven more characters to unlock than in the first, with the introduction of a few new faces, as well as the classics. But with new characters also came new move sets for players to become accustomed to overtime, which in itself added more variety to the game than before. Though many of the move sets are simply recycled for all of the secret characters to use, unlocking them still felt particularly rewarding.

Controls – 10/10

I’ve always found it impressive how seamlessly fighting games made the transition from 2D to 3D throughout the fifth generation of gaming. The first Tekken had a particularly impressive control scheme, which presented no complications whatsoever. But the second game perfected this formula, as combat and movement was made a lot more fluent and even easier to cope with; which to me, is most probably the reason why the second game is a lot more accessible than the first by proxy.

Originality – 7/10

The developers also did relatively well to differentiate the Tekken franchise from other games in the genre; especially considering the fact that the franchise was not originally intended to be a fighting game at all. It was one of the first to establish a stable storyline, as well as being one of the first to include 2D backdrops in 3D environments, which is still one of my favourite forms of graphical rendering to this very day. The second game built greatly upon what had already been accomplished with the first game, making it one of the most standout titles of the fifth generation in my opinion.

Happii

Happii

To summarize, Tekken 2 went leaps and bounds ahead of it’s predecessor, and still remains a very entertaining experience, which I would recommend to any fan of the fighting genre who may not have played it yet. As well as it being one of the best fighting games I’ve ever played, it’s also my favourite in the Tekken franchise overall.

Score

32/40

8/10 (Very Good)