Tag Archives: Super Mario

Luigi’s Mansion 2 (3DS)

Developer(s) – Next Level Games & Nintendo SPD

Publisher(s) – Nintendo

Director – Bryce Holliday

Producer – Shigeru Miyamoto

PEGI – 7

Released in 2013 to worldwide critical acclaim, Luigi’s Mansion 2, or Luigi’s Mansion: Dark Moon as it’s known in the US, is the sequel to the much-loved GameCube launch title, Luigi’s Mansion. It takes the formula of the original game and expands upon it, as well as introducing gameplay elements that were ultimately cut from its predecessor. My verdict is that whilst I didn’t enjoy this game as much as I did the first, it’s still a particularly good game in it’s own right for a variety of different reasons.

Graphics – 7/10

On a technological level, the second game is about on par with the first, but what makes this game different from it’s predecessor is that the player is not just confined to one place to explore, but rather there is a much wider variety of locations in and around the mansion to explore in addition, such as a museum, a mining area and a botanical garden; all with their own unique look further adding to the lore of the series. The biggest problem I had with this game’s visuals in comparison to the first is that there is much less effective use of lighting to create the same kind of atmosphere that the first game had; mainly due to the fact that there is more light shone in each area even before ghosts are subdued. As a result, it doesn’t have the same sense of wonderful foreboding that the original game had. The soundtrack to this game is also much less imposing too, which to me further bogged down the experience.

Gameplay – 8.5/10

Luigi’s Mansion 2 provides players with a very different experience to the first game, structured as individual stages within each area of the map as opposed to letting the player come and go around the individual areas as they please. This is to encourage replay value, as previous stages require newly acquired items to explore in full. There are also much more side quests, with collectibles rife throughout, along with further incentive to collect coins, as this is now done to upgrade Luigi’s equipment, giving the game a small RPG feel to it. There is also the addition of boss fights located in each area of the game; boss fights being a element that Mario creator Shigeru Miyamoto wanted to put particular emphasis on. The further scope provided for backtracking throughout the game was a good idea on Nintendo’s part; it made the overall experience far more interesting than what I thought it would be going into it. Although I miss being able to explore the given areas at will like in the first game, the new structure of gameplay nevertheless made this game an extremely enjoyable experience, and it made me glad that Nintendo decided to expand on the series further. The boss fights are just as creative as they were in the first game, if not more so, as some require more varied strategies to defeat.

Controls – 10/10

With the second game, there also came the refinement of the control scheme. In my reviews of the original Luigi’s Mansion, I mentioned that it could take some time to adjust to the control scheme, as there was simultaneous action required to direct Luigi whilst capturing ghost with both the C-stick and main control stick on the GameCube. But the second game doesn’t have these issues, with players having a choice between using the 3DS’s gyroscopic controls or using the X or B buttons to look up or down respectively. This play style makes it much easier to capture ghosts more easily than it was in the first game.

Lifespan – 8/10

The second game can also be made to last considerably longer than the first. To complete this game to 100%, players must invest at least 16 hours into it, as opposed to the mere 6 hours it can take to complete the last game. Since the original Luigi’s Mansion was an unjustifiably short game, the lifespan certainly needed to be extended on, and with the sequel, Nintendo have not failed to deliver; not only is there a longer game to enjoy, but there’s also many more things to do within it to keep players occupied.

Storyline – 7/10

The story of Luigi’s Mansion 2 takes place some time after the events of the original Luigi’s Mansion. Professor E.Gadd has found a way to pacify ghosts using a device called the dark moon. However, trouble soon starts as King Boo shatters the dark moon causing the ghosts to once again become hostile. Gadd immediately enlists Luigi’s help to re-capture King Boo and all of the other ghosts in and around the mansion and restore the dark moon to working order. Although the series is kept fresh with a new story to again further expand upon the lore of the series, and by proxy Luigi’s part in the Super Mario series in comparison to Mario, the problem I found with it was a problem I find with many other survival horror sequels; I knew what to expect going into it. If the threat remains the same, the sense of tension or horror doesn’t. The fact that the game is less atmospheric also contributed to the marring down of this game’s story. But nonetheless, it is a solid plot line that does also contain a small comedic element to balance the scales.

Originality – 8/10

Whilst the overall concept of the series has remained relatively the same with the release of the second game, the elements within the series have been kept fresh with the introduction of new ideas and elements in most of every value that players can come to expect. It introduces new ideas in terms of gameplay, it introduces more scenery and more enemies to match and it also constitutes for a longer in-game experience; something that this series desperately needed if it were indeed to be expanded upon.

Happii

In summary, Luigi’s Mansion 2 is one of the best Nintendo-exclusive experiences on the 3DS. It delivers on everything that players can come to expect from a sequel and more. It’s not quite as good as the original game, but it’s close.

Score

48.5/60

8/10 (Very Good)

Paper Mario: Color Splash (Wii U)

Developer(s) – Intelligent Systems

Publisher(s) – Nintendo

Directors(s) – Naohiko Aoyama & Taro Kudo

Producer – Kensuke Tanabe

PEGI – 3

As one of the last games internally developed by Nintendo for the Wii U, Paper Mario: Color Splash was released in later 2016, and ended up garnishing mixed to positive reviews upon release. Fans of the series, however, were not so lukewarm to the game upon pre-release, with many of them complaining about the departure from the formula of classic Mario RPGs such as the original Paper Mario and The Thousand Year Door for the GameCube. A Change.org petition was even started to have the game cancelled before release, which to me, is far too overly harsh. Personally, I think this was the best game released all that year, and the second best game on the Wii U for a number of reasons.

Graphics – 9/10

One common complaint out the game during pre-release was how much over-emphasis there was on the paper theme that has been re-occurring since the fifth generation of gaming, which to me, is one of the most ridiculous criticisms I’ve ever heard anyone make about any video game. There’s nothing wrong with the paper theme, as it is generally something different to the rest of the Mario series, as opposed to the 2D side scrolling or 3D platforming themes that came long before it. Color Splash is also set in a completely different place to what most Mario games are set in, which adds even more to the game’s unique look. Though the critics were right in saying that hardly any new characters are introduced, with everything else that has been undertaken with this game on a conceptual level, the series has been given a mostly fresh coat of paint, so to speak, with new locations, new items, a handful of new characters and a catchy new soundtrack thrown in for good measure.

Gameplay – 9/10

Following on from the rest of the Mario RPG series, Color Splash introduces the feature of having to use cards to determine what attacks are used, and in what abundance the attacks are carried out. Cards are also used to heal and call temporary allies to Mario’s side, whilst unique cards found throughout the game, such as the lemon card and fire extinguisher card, act similar to how summons work in the Final Fantasy series, or they are otherwise used to solve puzzles either inside or outside of combat, giving the gameplay a very exceptional twist to it compared to other RPGs. It’s actually quite reminiscent of Nintendo’s early history, as they started out in 1889 as a playing card company. The cards with flowers on them especially speak of this, since the playing cards they manufactured were for a game called Hanafuda, meaning Flower Cards. The only criticism I would have against the game’s style of play is that a lot of the time, it can seem quite easy to progress through with a lot of meagre battles throughout; however, the game’s bosses provide more than enough challenge when confronted.

Controls – 10/10

Though the game introduces new elements to the Mario RPG series, the game poses no problems in terms of controls, as in essence; it functions on the same basic gameplay structure as the likes of Super Mario RPG and the original Paper Mario. It also makes some of the best use of the Wii U’s GamePad I’ve ever seen, as players use the GamePad to cycle through and select from their list of cards in order to attack enemies. It’s also used to solve puzzles throughout the in-game world; mostly involving creating means of getting to otherwise unreachable areas.

Lifespan – 9/10

The game can easily be made to last 35-40 hours, which for both a Super Mario game, and a Wii U game, is exceptional. Whilst I doesn’t quite live up to the average lifespan of an RPG, as many can be last to last over 100 hours, it will still provide players with hours upon hours of gameplay, as in addition to the main quest, there is also a plethora of different side quests to complete, such as collecting every card in the game, completing the rock, paper, scissor challenges and fulfilling the criteria listed on the lampposts of the main plaza.

Storyline – 6.5/10

Whilst the game does depart from many of the typical settings of a Mario game, and introduces a handful of new characters, the plot is not so unique overall unfortunately. Mario, Peach and Toad receive a letter of a paper Toad drained of colour sent to them from a region called Prism Island. They decide to investigate; only to find the main town deserted. They come across an anthropomorphic paint can called Huey, who explains that the fountain he was found in is powered by six stars called the Big Paint stars that provide Prism Island with colour. The party later discover that Bowser is draining the island of colour in order to enhance his own power. Mario and company resolve to restore the Big Pain stars, and thus put an end to Bowser’s plan. At first, the plot seemed like a breath of fresh air compared to other Mario games about 5 hours in, but then, they throw in the whole Peach gets kidnapped thing seemingly for the sake of it. As it happens, they also sneak in a fourth-wall joke about no one could have expected it to happen, which is part of the reason why I can bring myself to not punish the game too much for it. There are also references to older Mario games all over the place in some dialogue spoken by some of the more obscure characters, which keep thing relatively interesting. But overall, I found the story was about the only thing that I found to be wanting whilst playing this game.

Originality – 7.5/10

Aside from the plot of the game, the rest of it is quite unique compared to most other Super Mario games, and does fairly well to stand out from the rest of the Mario RPG series, which is why I’m thankful that the Change.org petition fell through. TechRadar’s Nick Pino described it is “a frightening example of how quickly, and harshly, we judge games we know next to nothing about”, and I agree with him fully on this. If we were so quick to pre-judge every game before its release, some of the best titles may not have hit shelves at all. The game stands out for it’s unique take on turn-based RPG combat, as well as its exceptional art style.

Happii

Overall, Paper Mario Color Splash was my favourite game of 2016. It’s enjoyable to play, very long with plenty of things to do in addition to the main game, and stands out in a style of play that to me, has not been explored enough in recent years, and for a game of this genre in this generation to feature the most iconic video game character of all time shows promise for the future of the genre.

Score

51/60

Great (8.5/10)