Tag Archives: Portal

Portal 2 (PC, Xbox 360 & PlayStation 3)

Portal 2

Developer(s) – Valve

Publisher(s) – Valve

Director(s) – Joshua Weier

Producer(s) – Gabe Newell

PEGI – 12

Released some years after the original game to widespread critical acclaim, Portal 2 is considered one of the best titles of the seventh generation. Perfecting the formula of the original game and expanding on it in many different ways. Whilst I had a few issues to address where the game was concerned, it is still a decisive improvement over the first title and still holds up as being one of the more unique gaming experiences of the last decade or so.

Graphics – 8/10

One of the most notable improvements in the conceptual design of the game over the first. A lot of the settings were pretty much identical to one another in the original game before the end of GLaDOS’s trials. But in the second, the replication of textures and scenery is much less noticeable. It reminds me very much of the same improvements made with Skyrim over Oblivion. Where every ruin or cave no longer looked the same as one another and had a lot more individual diversity to them. The inclusion of new enemies to have to deal with only adds to the conceptual design of the overall series in addition. 

Gameplay – 8/10

The core gameplay has remained the same as that of the original. The player must use the Aperture Portal device to create portals in order to solve puzzles and progress through the game. However, far more elaborate puzzles have been included that build on the premise of the original game. Which has helped to diversify and broaden the entire concept. The inclusion of a plethora of easter eggs to discover throughout the game also does exceptionally well to expand on the mythology of the series. Whilst at the same time. Further linking it to the Half-Life universe. The ending boss fight is also handled wonderfully differently from that of the original game.

Controls – 10/10

There were no issues with the control scheme of the first game. And as the second game was built using the same engine and including the same principle gameplay features, there aren’t any issues to be had in the second game either. It’s actually quite impressive to me how the developers managed to further build on the concept of the original game without having to alter anything about its control scheme. They managed to keep things as simple as possible. Whilst developing a game to be as intricate as possible. 

Lifespan – 4/10

Where Portal 2 still doesn’t excel is unfortunately in its lifespan. The second portal game can be made to last a maximum of 3 hours, not counting multiplayer. This is the only factor whereby decisive improvement was not made. But was for me, the factor that needed the most improvement in order for it to stand among the very best games ever developed. Maybe one day Valve will get around to making a third game in the series. But inevitably, this game’s short lifespan has left gamers, including me, wanting so much more. 

Storyline – 9/10

The game’s basic story is not too dissimilar to that of the first. The game’s main character Chell remains trapped within the Aperture Research Facility and must find a way out. This time, however, she is up against a new threat in addition to the facility’s supercomputer GLaDOS. But also a sociopathic drone robot named Wheatley, voiced by Stephen Merchant. Wheatley appears as a friend at first. But his true intentions soon become clear and it is up to Chell to stop him. And find a way to escape Aperture once and for all. The story, as well as most of every other aspect of the game, is also made even more diverse with its further developed sense of dark humor. Although GLaDOS still contributes to that side of it greatly, so does Wheatley. And it’s hard to pick a favorite out of the two. 

Originality – 9/10

As I alluded to before, the original Portal presented players with a new outside-of-the-box way of playing a puzzle game originally dreamed up by a group of programming students who were later scouted by Valve after their work on the game Narbacular Drop. But the second portal game went above and beyond what the original offered to players. By keeping the concept fresh with new mind-bending puzzles to solve and backstories to discover. There are many why these games have gone on to become cult classics. The main reason I attribute to that is because of how well they stand out from every other game that has been developed before and after.

Happii

In summation, Portal 2, whilst still far too short in my opinion, is an enjoyable time for the criminally short time it lasts. And will provide players with a far more stern and entertaining challenge than its predecessor. Before they became focused on the maintenance of Steam, Valve was renowned for giving players something new to play that they hadn’t played before. And Portal 2 certainly does not disappoint in this respect

Score

48/60

8/10 (Very Good)

Portal (PlayStation 3, Xbox 360 & PC)

Portal

Developer(s) – Valve

Publisher(s) – Valve & Microsoft Game Studios

PEGI – 12

Developed by Valve, the creators of Half-Life and Team Fortress, Portal was released in 2007. As a part of its Valve Orange Box collection for both Xbox 360 and PlayStation 3. The game is actually the spiritual successor to an independently developed title called Narbacular Drop. It was created by a group of students at the DigiPen Institute of Technology in Washington. The students were then subsequently hired by Valve’s Gabe Newell, who was impressed with Narbacular Drop. And they helped to develop one of the most innovative titles of the seventh generation. Portal. Although I found it hard to get into during my first playthrough some years ago, I recently played through the entirety of the game. And I was fairly impressed with it.

Graphics – 7/10

The game takes place in the fictional setting of Aperture Sciences Enrichment Centre, which is a science-fiction setting reminiscent of what Valve is synonymous with. There are a few things to make it stand out from the others here and there. For example, it seems to be a lot more eerily cleaner and organized than the likes of Black Mesa. But from a visual standpoint, where this game truly shines.

And by proxy, its sequel Portal 2, is in the many different hidden Easter eggs throughout the entirety of the game. Many of these being hidden dens reputed to belong to Doug Rattman, who is an unseen character. But pivotal to the game’s back story and overall plot. There is also an Easter egg towards the end of the game featuring a projector presentation outlining how Aperture Sciences competes with Black Mesa. Bringing the worlds of both Half-Life and Portal together.

Gameplay – 8/10

Portal is a game blurring the lines between first-person shooting and puzzle games. The objective is to complete a series of tests. They involve creating two different portals in order to get around and solve conundrums throughout the game. What I really like about this game. And something I don’t think is seen enough in the medium, is that it challenges players to think outside the box. To consider that there may be more than one way of getting around particular problems. And different ways in which the portals can be utilized to do so. Although there is only one boss fight throughout the course of the game. Even that makes for one of the most creative boss fights I’ve ever experienced.

Controls – 10/10

Developed by a company perpetuating the first-person shooting genre, there was nothing to suggest that there would ever be a problem with Portal’s controls scheme. And so there isn’t. With the help of the DigiPen student contributing to the game’s portal-shooting premise, the game has made for one of the most imaginative titles not only of the seventh generation but also in terms of gaming in general. Puzzle games have come and gone like Kurushi. Which has challenged the conventional methods of playing video games. But it’s no easy task, and Portal did this flawlessly.

Lifespan – 2/10

The game’s biggest downside, however, is how disapprovingly short-lived it is. Especially in comparison to many of Valve’s previous efforts. Though it’s nowhere near as short as Narbacular Drop, which can only be made to last ten minutes, if that, Portal can be made to last for just shy of 3 hours. Which to me, was pretty disappointing. Thankfully, this is where the sequel would come in. But the first game was very much a question of trial and error. And no truer is that than in its lifespan, in my opinion.

Storyline – 9/10

One thing that I can always find myself saying about Valve is that they know how to create a very compelling narrative. The story of Portal follows a woman named Chell. She is subjected to undertake a series of puzzles in order to survive. Based on the use of a portal gun, which generates two different kinds of portals for her to be able to solve them. The tests are conducted at the Aperture Sciences Enrichment Center by a maniacal AI called GlaDOS (Genetic Lifeform and Disk Operating System). With the unusual and persistent promise of cake at the end of it.

Although the basic premise sounds very simplistic, as well as particularly weird, the character of GlaDOS makes for an interesting experience in terms of story. Providing the audience with a unique blend of both drama and comedy. There are a lot of suspenseful moments throughout the game, but they’re also balanced out by GlaDOS’s sadistic sense of humor. Though these elements are greatly expanded on in the second game, the first does provide a very strong starting point in establishing these elements, which hadn’t been found in a Valve game prior.

Originality – 10/10

In terms of both gameplay and story, to simply put it, there is no other game like Portal. It’s a prime example of why I think it’s excellent that more and more indie developers are being provided with a much bigger window of opportunity than ever before; because there have been a large number of them who have come up with some of the greatest titles to have ever been developed. Though Portal 2 would perfect the formula, the impact that the first game has had since its release is undeniable.

Happii

In summation, although it is far too short-lived a game for what it is, Portal is one of the most innovative titles in video game history and remains a favorite of many gamers to this day. I enjoyed the game for how long it lasted when I previously thought that I wouldn’t if I’d played through it in its entirety, and I would recommend the Orange Box collection to anyone who owns either an Xbox 360 or a PlayStation 3.

Score

46/60

7.5/10 (Good)